The 2.x version of Better Junimos added new features that people have requested, and fixed several bugs introduced by SDV 1.5. It was released in mid-2021. This article has some information about what's new in Better Junimos 2.


Key changes:

  • Progression option is enabled by default for the beta. Junimo abilities must be unlocked by supplying items
  • If you're a mod author who uses the Better Junimos Abilities API, note the breaking change in the API below



HOW TO TEST:
-   download and install the Better Junimos beta build (from the files tab under Miscellaneous)
-   start a new save with these extra mods installed: Generic Mod Config Menu, CJB Cheats Menu, and CJB Item Spawner
 -  If you don't want to test ability progression, go into Generic Mod Config Menu (click the gear on the title screen) and turn off progression
-   Use CJB Cheats to add 10,000g, then go to Advanced and turn on the Magic Ink
-   Use CJB Item Spawner to spawn yourself a pile of fiber, stone, and starfruit
-   In the SMAPI console (black window) type `debug wtc wizard` to warp into the Wizard's tower
-   Buy a Junimo hut and plop it down
-   Hoe some earth, put some seeds in the hut, spawn some fertilizer and put it in the hut, etc
-   Spawn items to unlock Junimo abilities, put them in the hut, and see if the ability unlocks
 -  Left-click on the hut to see the ability progression tracker and details of outstanding progression quests


BUGS AND REPORTS
  • FIXED: Ancient fruit takes longer to grow via Junimos than hand-planting by an Agriculturalist when fertilized with DSG
  • FIXED: Junimos slow to plant and harvest when using new fertilizer in 1.5
  • FIXED: Won't plant sunflower seeds even when in season
  • FIXED: Payment is taken from the huts if present, even when payment is disabled
  • WONTFIX: Junimos harvest seeds instead of crops, when harvesting PPJA content packs (this is a JA issue caused by loading/unloading JA packs after starting a new save, they have to fix it)
  • UNCONFIRMED: Obelisk and gold clock not shown in wizard shop menu

FEATURE REQUESTS
  • ADDED: Progression (each Junimo ability needs to be unlocked by supplying items)
  • ADDED: Winter beanies
  • ADDED: Avoid harvesting crops that could grow into giants
  • ADDED: Harvest flowers and giant crops on the 28th of each month even if harvesting is normally prevented
  • ADDED: Add .ru translation (courtesy a4kil)
  • ADDED: Add .hu translation (courtesy martin66789)
  • ADDED: Add .es translation (courtesy Lundamyrstrollet)
  • ADDED: Don't plant sunflowers on or after Fall 25
  • TODO: Harvest artisan goods
  • TODO: Disable umbrellas
  • NOTED: Disable planting mixed seeds
  • NOTED: Don't plant seeds that can't grow before the end of the month
  • NOTED: Collect fish from crab pots
  • NOTED: Share inventory across all Junimo huts
  • NOTED: Harvest crops on home farm even when spending all day on Ginger Island
  • NOTED: Specify which crops go where
  • NOTED: Require payment of a specific item

API CHANGES
  • public int RequiredItem() is now public List<int> RequiredItems(), and should return a list of item categories or item numbers that the ability can use
  • public bool IsActionAvailable(Farm farm, Vector2 pos);
     is now public bool IsActionAvailable(Farm farm, Vector2 pos, Guid guid);
    , where guid is the GUID of the hut, so you can get a reference to the hut if needed
  • public bool bool PerformAction(Farm farm, Vector2 pos, JunimoHarvester junimo);
     is now public bool PerformAction(Farm farm, Vector2 pos, JunimoHarvester junimo, Guid guid);
    , where guid is the GUID of the hut, so you can get a reference to the hut if needed
  • due to these API changes the major version number will increment

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Written by

ceruleandeep

6 comments

  1. ppiyowo
    ppiyowo
    • member
    • 0 kudos
    Hello, I'm enjoying using better Junimos. I want to have Junimos work in the greenhouse, but doesn't it work if I change the location of the greenhouse?
    *I'm using a translator
  2. TheUnknownMutant
    TheUnknownMutant
    • member
    • 27 kudos
    So I play now with the beta version and I don't have any problems with my 521 mods xD
    I love the new ideas, thank you so much for still developing the junimos :'D
    1. 521 mods..!   ear Mutant, we are not worthy...! 
  3. MrAtreidi
    MrAtreidi
    • member
    • 0 kudos
    Beta works like a charm! Playing with many other mods.  Great job man!

    Dec 31, 2021
  4. Nimitz7K
    Nimitz7K
    • member
    • 0 kudos
    hey, I'm currently using this mod. Everything works really well, but not the radius config. The junimos seem to just work at the standard radius which is 8, even though I set 80. The radius config seem to not work at both the beta and the normal version of the mod
    1. Topgunmommy
      Topgunmommy
      • member
      • 4 kudos
      setting radius to 80 messes them up, but if you set it to 10 or 12, and gradually increase radius, it works just fine. I have had them working at 12 radius, which gives a HUGE garden.